![]() The 16 subsectors have a distinctive character and it has an impact on their development. Now, the creative industry has been classified into 16 subsectors (game application and development, architectural and interior design, visual communication design, product design, fashion, film, animation video, photography, craft, culinary, music, publishing, advertising, performing arts, fine arts, television and radio) where they have their respective challenges. Further, the creative industry is an industry that produces tangible and intangible output that has economic value through the exploration of cultural values and the production of science-based goods and services, both traditional and modern products. ![]() According to Pahlevi (2017), the creative industry is defined as a system of human activities, both groups and individuals related to the creation, production, distribution, exchange and consumption of goods and services of cultural, artistic, aesthetic, intellectual, and emotional value.
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